![]() ![]() ![]() It’s sloppy, but the real story is the interactions between you and the other characters. But that point never actually goes anywhere, as the real background lore is a couple of supernatural beings fighting over a set of god machines used to maintain reality… or something like that. “Eternights” is a miracle drug of sorts, that seems to cause a zombie outbreak kind of situation ala the Umbrella Corporation. Okay, enough Persona talk Source: Studio SaiĮternights’ story is pretty simple, and frankly inconsequential. It’s a more straightforward, focused experience that’s also drawing from visual novels as much as RPGs. For starters, this is an action game, combined with a more overt dating sim experience. Really, Eternights has very little in common with Persona, beyond being an obvious point of comparison and influence. That said, Eternights isn’t just “Indie Persona.” The influences are there, but this is a distinct project with its own interests and ideas. That influence is just as apparent in indie games as in double or triple-A productions, and Eternights is possibly the most emblematic example yet. The way a game’s UI looks, the way “social links” are tied to gameplay and the way dark, horror-adjacent anime aesthetics are paired with saccharin romance are heavily inspired by Megami Tensei’s flagship spinoff series. ![]() Dating sims have been around forever, but it’s hard to deny the influence the Persona series has had on the genre and fans thereof. ![]()
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